Tuesday, 26 March 2024

Let There Be Light


The Uchoshi system, The Forge, 03/10/126 



On a low-level impulse I rented some quarters in a Tash-Murkonite station in Uchoshi, in The Forge, as it was a good base for field-testing a new project: EDENCOM ships! Why all the way out here on the far side of the State? Because Jita is the best place to source these ships and their incredibly expensive components and ammo (the ammo!). The skill requirements are a different matter - only available from DED and CONCORD stations - but anyway Jita is the place so here I am. 



Ever since the class was announced during the Triglavian Invasion, I've been intrigued by the similarity between the physics of the Vorton Projector, and the divine manifestation of St. Jamyl over Mekhios at the final battle of the Elder War - namely the 'chain lightning' phenomenon witnessed when St. Jamyl brought forth God's wrath against the Elder fleet.

So after a very large investment of ISK I now have a Skybreaker and a Stormbringer, and I've been using them against Guristas installations in the northern part of The Forge. 

My God...

The power of these things...



All I have to do is target one thing to give the Projector an initial starting point, then fire it. It then chains up through the next-closest nine targets on its own - regardless of what they are - and I have no control whatsoever over where it goes. The effect is spectacular - spellbinding - exactly as it was when St. Jamyl appeared and saved the Empire.






But I'm troubled by it. Extravagant levels of destruction always does. I mean I'm still going to use it, but every time the chain instantaneously vaporises an entire complex of pirate hab modules and dock structures with their non-combatant populations, I will pray for their souls, for this is a weapon that doesn't give time to get to an escape pod. It is instant, righteous judgement. I wonder if the Consortium really knows what it's unleashed here.

Things being what they are, EDENCOM considers the Arcing Vorton Projector so secret that it only permits me to know how to use it, not how it works. An engineer told me there's a device in there somewhere that opens a dimensional portal into the heart of a star where it channels quark-gluon plasma as a power source and projects it out through the emitters. Personally I doubt that. Personally I think there is a whiff of the Drifter about it, because those emitters bear a strong resemblance to the 'prongs' on a Drifter battleship.

The tangled web of corporations involved in EDENCOM and Upwell and CONCORD and the rest means that they must be involved somewhere, somehow. 

Who do I mean?

Jovian tech!

A fleet of these things would be incredible. The Stormbringer has the shield capacity of a battleship, so I warp into a complex with it and just float there and unleash the lightning and everything melts before my neuro-linked digital eyes. So much more elegant than missiles.

I wonder if there are any real limitations to the scale of it, considering it was originally developed as a Keepstar defence system. Remember that as capsuleer I think this thing into being:

First, the chain reaction...



Then, a wave...



...of pure light...


...and pure heat.


Turns everything to dust and atoms...



Nothing is spared...


It is...




Divine...






Tuesday, 5 March 2024

Defence of the Realm

 

The U4-Q2V system, Syndicate 


Syndicate, or the two constellations of the Syndicate Coalition, has become my home, as God has willed it. Part of my role here is maintaining the stability of this part of space so that SynCo's interests can develop and grow both economically and spiritually.

Some of those interests include maintaining the small number of planetside colonies that exist here. You may have seen the recent press release detailing the establishment of the San Mendenaeya colony on XS-XAY IV.

One of those colonies has existed on U4-Q2V III for nearly a century, long before the capsuleer era, long before even SynCo was a thing. A detailed description of the colony's history is available elsewhere, but in short, Intaki refugees established the colony, named 'Pelsiddhakyl', in YC 39, after which it essentially minded its own business until YC115 when it received significant investment from I-RED's 'Project Dustbowl'. At the same time a group of Amarrian missionaries from the Penitent Order of St. Charduzir of Assimia-Reclaimed arrived at the colony and establised a church of their own, in apparent direct conflict with the religious practices of the established Intaki community that had been here for 77 years.

The Project Dustbowl investment only lasted a year. Between then and the present day, tensions between the two religious communities in Pelsiddhakyl have resulted in deaths, a situation that was made worse by interference from the heretic Nauplius and his 'Sedavacantist Church' which caused the near-eradication of the Charduzite mission in what was tantamount to an act of ethnic cleansing. 

Since then, I-RED has restricted access to the colony for its own safety. As an Amarrian I naturally side with the Charduzites and support them in their desire for freedom of worship. I'd like to think that the presence of the Societas and the Cathedral of Syndicate in the interstellar vicinity means that the Sedavacant-whatever won't get anywhere near it. Whether the mission can co-exist with the Intaki, who were there first, remains to be seen. Whether the colony can continue to exist at all, also remains to be seen.

For now, the colony must be supported and defended; so when I was on duty in the ops command centre in the Cathedral and saw there were seven separate 'Cosmic Anomalies' in U4-Q2V - five of which were Serpentis facilities -  I had to do something about it.

The next night I assembled a small fleet. The way the Societas operates, we're all usually busy doing our own thing when there is not a LUMEN 'stratops' mission happening, so an actual SFRIM fleet like this is quite rare, especially out here in Syndicate.



I'd recently taken delivery of a Sacrilege-class Heavy Assault Cruiser. The fit on this ship is a remarkably imaginative fusion of power grid and armor upgrades sourced from all over the cluster, so this Amarrian ship has modules on it that were designed in the Republic. I mean I knew that LUMEN always took a pragmatic approach to ship doctrine (we do operate Typhoons) but fusing Amarr and Minmatar designs into the same ship must be something bordering on heretical, right? Actually, wrong - it's something the Ammatar have been doing for years, look up the 'Autocannon Punisher'.

Anyway, our fleet set off the next evening and headed to U4-Q2V and set about cleansing the system of any cosmic threats.

We found several Havens, hollowed-out rock formations with those unregistered and illegal stargates in the centre of them.



But then this is null-security space, so the concept of illegal is... contentious...






Then we found two Drone Hives. I'm conflicted about these. We seem to assume that Rogue Drones are vermin that are to be eliminated on sight. The thing is they never put up much of a fight. We've never been able to communicate with them and establish their motives; the entire eastern side of the cluster is considered 'their' territory as fallout from Operation Spectrum Breach years ago. 

What do they want?



It's why wasting them always leaves me dissatisfied, like they were actually, really just minding their own business and doing their drone thing their own way.




But if we didn't keep tabs on them like this, what would they become?



One of these 'Strain Mother' things destroyed a Strategic Cruiser I owned a few years ago. That hurt.




But the work had to be done. The colony on U4 must be made safe again.



I have to say the Sacrilege is an incredible ship, it does the work of a battleship but in a package at least 60% smaller with all the manoeuvrability benefits that that implies. If I'd brought my Raven here the job would have taken three times as long and I would have had to stand off at like 130 kms and snipe them all with cruise missiles. Mixing it right up close and personal in the Sacrilege is more fun

But then whenever I think on those terms I have to go back to the Cathedral and pray for my soul as eliminating life is not supposed to be fun.

The colony in U4 is safe once again, for now, but this is our duty; this is God's work. God's work is not fun, it's serious.