Showing posts with label Astero. Show all posts
Showing posts with label Astero. Show all posts

Saturday, 2 September 2017

Seyllin: A Decade On


'Shattered worlds were once terrestrial planets, torn asunder by some immense cataclysm. All such worlds in the New Eden cluster are products of the disastrous stellar events that occurred during the "Seyllin Incident". However, reports continue to circulate of similar planets discovered in the unmapped systems reached exclusively through unstable wormholes. How these met their fate, if indeed they exist at all, is unknown.'
CONCORD Aura Database
 
Prologue - Cause and Effect

I'm back in the Zoohen system for the first time in a month. I arrived here by way of three wormholes, emerging in the Kador region in a system only six jumps or so from our head office, so it seemed as good a time as any to dock here and find out a) if I still have a job, b) if I still have a quarters of my own because I could not remember whether I'd locked it when I last left, and c) what the hell happened to my pirated, subscription-free Impetus feed that had stopped working a fortnight ago.




I'd got it rigged up through several fluid routers so I could receive it from our citadel in Anoikis over a thousand light-years away. But a fortnight ago, while I was chilling in my quarters in the citadel and watching a new episode of UUA Is So Far Away, right at the point where the heroic exiled Jove is about to get cornered by a load of Society of Conscious Thought agents who want to silence him, the damn screen went black, then a load of noise and random symbols flashed up on the screen, then 'NO SIGNAL', which I thought was ironic.

It can't have been the fluid router(s), because that's quantum entanglement so it's not like you can switch it off. It wasn't the citadel's own comms systems because I had the citadel's engineers check them out, so I had to wait for wormhole geometry to arrange itself favourably enough for me to return to 'The Zoo' and get it fixed, so I could catch up on the show and also avoid finding out what happened until then.

But then I mentioned this the next day to Quinn Valerii while we were in the lounge in our office in this huge citadel, and she said that she had her own Impetus feed and, because she's a Jin-Mei it was totally legit and that she was also a big fan of UUA Is So Far Away and that actually all I had to do was ask.

So back in Zoohen, I got to my quarters and found that the only reason why my special pirated Impetus feed router had dropped was that the damned cleaners had been in my quarters and unplugged it. It blew my mind to think that something as trivial and insignificant as that would have consequences in another location over a thousand light-years away.

But why am I even telling you this?

Because just as a river always finds its course, humans always become accustomed to our surroundings and eventually take everything for granted. There's nothing fundamentally wrong with that; if we were constantly amazed by everything around us then we would go insane. Becoming familiar with something is a natural process. Then there's the one about filling our lives with trivial superficial inconsequential ephemera that only wastes our precious, short window of time (unless you're a capsuleer in which case there will always be a tomorrow, I mean I could have travelled to Zoohen just by running a TEBS cycle and self-destructing in the capsule outside the citadel, but I refuse to engage in behaviour like that as it is wasteful and vulgar in its self-indulgence).

Thing is, we frequently ignore the universe trying to tell us how insignificant we are, so we continue to go prodding around in places where we shouldn't, and things happen that remind us of who's in charge; that something happening here can have consequences elsewhere.

The Butterfly Effect.


The Original Shattered Planet

A few days earlier, before I returned to Zoohen, our 'highsec static' manifested one jump away from the Seyllin system. This coincided with me needing to travel to a trade hub to resupply. In this case the Dodixie system was closest and the Seyllin system was on my route, and since I'd never visited Seyllin before it seemed like a no-brainer.


Eight years ago, half a billion people were killed in a single day when Seyllin I was blow-torched by a focused coronal mass ejection from the Seyllin primary. That CME was so violent it destroyed the planet and permanently reduced the mass of the star that produced it, so the Seyllin primary of today is a kind of mutant dwarf blue star that should not exist; but it does exist, and today it sits there and kind of taunts us by making us wonder why it happened and whether it will happen again.

Nearly a decade later, we still don't know exactly, conclusively, why the Seyllin Incident happened. We know that an unstable isotope of Isogen was involved somehow; we know that the exact same stellar disruption event also happened on nine other stars in New Eden simultaneously - to the second - on that day with varying degrees of loss of life; we also now know that of those nine systems, two of them were uninhabited star systems that are not connected to the stargate network; we know that it also happened to at least two systems in Anoikis. The reason why Seyllin is the one everyone remembers is obvious: it had the biggest body count, it was the only event in regulated, populated space - 'empire' space - and it also nearly caused the State and the Fed to go to war again.



Anyone with a cosmic perspective also remembers what else happened in conjunction with this event: immediately afterwards, the traversible wormholes started appearing all over New Eden that allowed us to (re)discover the Anoikis Cluster, to find the remnants of the Sleeper and Talocan presence that somehow made its way there millennia ago, and to start using those wormholes for typically-human selfish desires, ignoring the bigger picture. Only a minority of us are interested in finding the answers, joining the dots, learning the truth about all of it. The rest just want to blow things up.


So for this trade hub run I was using my Astero frigate, a ship that I use as a high-speed, uncatchable frigate-class blockade runner, so I knew that transiting through the Seyllin system would be relatively safe even though it is still low-security space, which I find bizarre, because with the ongoing significance of this place and what happened here, you would think it would be upgraded to a 1.0, especially since Seyllin I is under permanent quarantine.


I arrived in the system and warped straight over to Seyllin I. It's not the first 'shattered planet' I've ever seen (for the record, that was the one in 3HQC-6 in Outer Ring a couple of years ago). I held station well clear of the extensive debris field that encircles this and all of these ex-planets: the remnants of crust, melted, displaced into orbit and resolidified into asteroids and other detritus.

Seyllin itself casts its calming blue light over this scene of overwhelming devastation with a kind of innocence, like it wasn't really anything to do with it. The star appears benign now, today, but since we don't know exactly why it happened, then we don't know if it could happen again tomorrow.



As I held station, I called up some documents from the extensive-but-inconclusive archives on the whole Shattered Planets thing and refreshed my memory of it.

Noteworthy:

- There was a system of stellar monitoring satellites in the Seyllin system operating under the designator 'Cassandra', which is a cool name if ever I've heard one. If it wasn't for this system detecting the exact trigger of the Seyllin event - a bizarre and still mostly-unexplained explosive event halfway between the primary and the planet - then to this day we'd all be under the impression that the star itself started it, which it didn't. This explosive event acted as a focus and as an amplifier of some kind, causing the star to erupt towards both it and Seyllin I.

- The exact same process happened on all the others.

- One of the most scariest things to come out of the Seyllin Incident was the Sisters of EVE issuing a now-legendary statement that predicted the commencement of cluster-wide spontaneous wormhole formation that has persisted to this day and that we now live with as if it's no big deal (see above about humanity taking things for granted). How the hell did they know? Of course we now know they were in Thera years before any of the rest of us found that peculiar subcluster that Thera sits in, a system with its own shattered worlds, and a subcluster that we believe contains a considerable number of  'shattered systems' that may have all been laid waste, not years earlier during the Seyllin Incident, but during the Caroline's Star event at the end of YC116.


- Today, eight years later, Seyllin I is still largely in a molten state. It also still emits huge amounts of off-the-scale radiation, so lingering here is not recommended. In the case of Seyllin I, it is like loitering over a mass grave; it's ghoulish and morbid to stay here and look at it for too long. Some of the radioactive half-lives involved here measure in the thousands of years. The heat from radioactivity that intense means Seyllin I is on slow-cook and won't be done until we're all long dead.


- Then there's the primary. Since myself and the ship are one and the same, I warped over to it. According to the (revised) catalogue, it's a small blue star. That can't happen, but here it is. It lost a load of mass during the Incident, but it still seems to have retained enough mass to remain hot enough to be blue. I still think this thing could go off again at any time; it represents a discontinuity in physics and this sort of thing has happened before: scientists have compared the event's violence to the collapse of the EVE Gate. The similarities cannot be ignored. Go and visit New Eden. Tell me how many planets you see.

- There was another possible precursor to the Seyllin Incident in the form of the bizarre event during YC109 when a nova occurred that was named the 'Bootini Star'. Just like Caroline's Star during YC116, it was visible all over New Eden for a short time before fading. At the time, speculators even declared that event as the visible manifestation of the collapse of the far side of the EVE Gate, its light finally reaching us 15,000 years later. That theory was eventually disproved. I mention the event here because nobody's ever definitively said it wasn't an event like Seyllin in some other distant part of the galaxy.



- The ex-planet Seyllin I is quarantined, but the rest of the system isn't. You can travel here freely. People still live here. Seyllin III is temperate and inhabited. There is a Roden Centre in the system with a load of those obnoxious holo-billboards surrounding it. There is another Roden Shipyards station and a CreoDron station. I don't know whether it's like a kind of denial or something.



After an hour or so I'd seen enough. More than enough. I left the Seyllin system to head to the trade hub, humbled. 

Half a billion people in one day... 




Ignorance is Bliss

I've seen other shattered worlds both here in New Eden and in Anoikis. If you live in Anoikis, like I do now, you're constantly surrounded by the implications of the shattered worlds and the events that caused them.

We now know there are over a hundred shattered systems, the vast majority of them in Anoikis. The five Drifter Hives and Thera are also classed as shattered systems. It is not possible to determine if the hundred of them in Anoikis were all destroyed at the same time, although we know that two definitely were.

Here in Signal Cartel, we've been running a mass test for a few months now of an AI construct called ALLISON, designed in-house by our own quantum programming genius A.D. Parrot (who calls himself 'A Dead Parrot' in informal circles...). ALLISON is a navigational aid, developed from a project that Parrot was involved in when he worked for CreoDron years ago. It is designed to operate in conjunction with the Aura program, to act as a data and intel-gathering aggregator which enhances the capsuleer's knowledge of what's going on in the space around them, improving the ability to navigate safely and accurately and greatly increasing survivability, particularly in openly hostile space like the Anoikis Cluster. 

In the process of testing the ALLISON construct in the field with many of us carrying iterations of 'her' on our ships, Parrot has assembled navigational data that implies that Thera, the five Hives and the 100-or-so shattered systems in Anoikis are not actually in Anoikis at all; they're in a separate 'sub-cluster of sub-clusters' that is situated as much as a hundred light-years away from Anoikis. I know all this because Parrot asked me to co-author a document about it so I had privileged access to the data:

///enlargement available///

///enlargement available///


With this information, if it is accurate and verifiable, it seems logical to assume that the Drifters are the New Sleepers, who migrated from Anoikis to this other, new sector of space at some point in the deep past when we were still emerging from the Dark Ages. Perhaps the Talocan went with them. Perhaps there was a deal done where they all lived there together in ultra-high-tech utopian harmony, merging virtual and real worlds in an enhanced cybernetic hyper-euclidian paradise. Then something disrupted them - us, Caroline's Star, Seyllin, all of those things, whatever - and laid waste to most, if not all of the systems in this subcluster, and now they want to kill us all in response.

Here's what else I think. Here's what else I know: those wormholes are a system. That system got reactivated during the Seyllin Incident. Something is running it, but not correctly, because there is a limited amount of randomness to their manifestations. Conversely, they're not random enough to be occurring naturally. I have no proof of this theory whatsoever. But then nobody else does either.

This is the torture of knowing something about impending doom, but not knowing exactly what it is, and knowing nobody will believe you because you're up against the wilful ignorance of vested interests - politicians, corporations, power-crazed immortals.

It's times like this that I don't want to know too much. I want to reach for my brain-numbing media feeds and immerse myself in the trivial again, like a baseliner who lives on a planet and has a job. Maybe I should return to Kor-Azor Prime and open a skateboard shop and be a nobody.

It's times like this that I don't want to know anything at all... 


Tuesday, 5 July 2016

CONCORD and the Yulai Graveyards

“May you live in interesting times”
Unknown - Jovian Historical Codex


Since joining Signal Cartel I’ve been mostly tied up moving some of my stuff to the Theology Council Tribunal station that orbits Zoohen III and serves as one of Signal’s bases. It’s been educational: I never realised how familiar I was with Khanid. I could recite the name of practically every system in Khanid and recite the names of pipe systems in order of transit in either direction. Now I’m up here in the Genesis region, in the northern borders of the Empire and it’s like pressing the reset button as none of it is familiar.

ZOOHEN III - THEOLOGY COUNCIL TRIBUNAL STATION aka THE ZOO

I’ve quickly realised that the Zoohen system was a very wise choice by Signal, as this part of Genesis is close to the borders of five different regions as well as the more significant border with the Fed itself, so there is huge operational (and cultural) variety available within a short travel time.

In fact 'Zoo' is just three jumps from the Fed, so I have available, if I want it, the gigantic culture shock of going from Signal's office in an ultra-orthodox Amarr Theology Council station with its thought police, slave-whippings and its church-on-every-floor design; to the neon lights of Federation stations across the border, where I’m fully exposed to the Gallente and their militarised version of liberalism (“we can do whatever we like and you have to let us or else...”).

This also means that unless I'm in one of my more neutral ships, I take the risk inherent to docking in a Fed station, in Fed territory, in an obviously-Amarr vessel and, if I'm not extra-careful, walking around its interior wearing traditional Amarrian dress; otherwise I can expect judgemental glances from meathead Fed baseliners who will regard me as a tight-arsed Amarrian who needs to spend a week in one of their 'Pleasure Hubs', when little do they know that as a Ni-Kunni woman I could run one of those places better than they could.

As it happens I do actually prefer Gallente stations on the whole because they're into wide-open spaces which triggers my ancestral memories of the deserts of Mishi IV, but that institutionalised Gallente tendency to prioritise self-gratification above all-else starts to grate after a day or two. I'm not prudish - far from it - but there's a ritualistic elegance to be observed with that sort of thing.

In fact I don't know how the Fed get anything done because of their obsession with leisure.

I'm digressing again...

Anyway it's not that big a deal, because as Empyreans we're supposed to be above this sort of thing.

Supposed to be.

Far more interesting is that 'Zoo' is in an area of space where there are a number of historically-significant star systems that have been host to some of the most seismic shifts in New Eden politics. Orvolle is nearby (where the recent CONCORD/Upwell deal was signed), so is Villore (home of the Villore Accords group and their Assembly), so is the notorious death trap of Old Man Star; Luminaire isn’t far and even the New Eden system is a mere afternoon’s jaunt.

YULAI VIII

Then there is Yulai: the former capital system of New Eden. CONCORD was and still is based here, but it also used to be the cluster's principal trade hub until Jita gradually assumed that role as a consequence of the reorientation of Yulai's stargate connections. 

My father used to go on about how much better it was in the 'Yulai days' when he'd spend ages in his study, staring at volumetric holographs of the commodities trading he specialized in (some of the proceeds of which sent me to Hedion University). He'd manipulate prices and market orders with his hands and to the eight-year-old me it was like watching a magician. The volumetric display would emerge from a device beneath a wide, sunken pit in the floor of his study. I used to stand in it and let the numbers and graphs and squiggly-line things trawl across my face. This used to wind him up, so naturally I did it as often as possible.

Later, I remember how my father went on for months when Jita emerged as the dominant market hub, and how he visibly mourned when Yulai’s stargate ‘superhighways’ were shut down in YC107. This was still a few years before I entered Hedion University.

He would rail against “those damned money-grabbing Caldari corporate bastards who think they can take it all with them. They have no understanding of the artistry of a trade. The ritual of it.  A successful trade - a transaction - is a ritual. The longer it takes, the more satisfactory it is. A week is an absolute minimum. Back in the Yulai days…”

You’ll have noticed that Ni-Kunni are very big on ritual.

Prior to the stargate thing and when Yulai was still prominent, my mother disappeared for a month in accordance with the Ni-Kunni Mourning Ritual when two of her brothers were killed during the Yulai Siege in YC106, when their hauler was caught in Yulai by the rogue fleet of smartbombing battleships that a notorious capsuleer group used to blockade the system in defiance of CONCORD. The Yulai Siege is also how I learned that my father’s business interests included a low-level smuggling operation into the Fed from Syndicate and Placid, as his brothers-in-law were in the middle of a run when they were killed. Yulai was crucial to this quasi-legal operation as the system is only a handful of jumps from Syndicate and Placid, both conduits to the wild west and the frozen north. This event caused a temporary but substantial rift between my parents after my mother returned from her ritual, and I know - although they rarely admit it - they almost divorced over it. It was a difficult period.

You would think an event like the Yulai Siege and its impact on my family would have had automatic negative consequences for my ambitions as a capsuleer (which had not yet formed back then because I was only 15), but they didn’t. My father’s business interests were only affected for a short time by either the deaths of his two brothers-in-law during the Yulai Siege or by the system’s later decline in importance as a trade hub. We Ni-Kunni adapt as per our primary hereditary trait.

In fact as Jita assumed its dominance, his business did better than ever because of the Empire’s alliance with the Caldari and their capitalist fervour, which saw my father conveniently set aside his prejudice against ‘those money-grabbing corporate bastards', because, as he would put it, "Adapt or die Cassie, adapt or die, because back in the Yulai days…"

* * *

So with this family connection to Yulai in mind, I took some time out from the hauling and logistics and flew the short distance from 'Zoo' over to Yulai in The Aridia Express. As soon I arrived in the system I found that today, the Yulai system is a shadow of its former self in terms of activity, with only a handful of capsuleers in the Local channel and not much else.

Those capsuleers were probably all here to see the same thing I was.

The Yulai system may be diminished as a market, it may still be politically as important as it ever was, but there is also a dark side to it in the form of the Yulai Graveyards site. This is another mass of starship wreckage that, like the Mekhios Graveyard at Sarum Prime III and the Kor-Azor Battle Site orbiting Eclipticum, all represent the aftermath of the same event: the Elder War of YC110. In Yulai’s case it was the Minmatars’ successful attempt to shut down CONCORD while trying to headshot the Amarr Empire and liberate all the Matari slaves within it.



The fierce battle that took place here in Yulai resulted in dozens of wrecks and a destroyed station. Wrecks on both sides too, with CONCORD battleships rendered inert where they are supposed to be infallible. It escalated when the Matari - Thukkers - brought dreads through an illegal cynosural beacon and it became a Dread Ball. Records show the whole exchange lasted less than fifteen minutes.



CONCORD was defeated. This site is a monument to a defeat. To an organisation that is so impenetrably secretive and arguably hubristic, there isn't much logic in that.

I crept around this 'monument' in Express for a while and took some cam drone stills as the blue giant of Yulai itself painted its cold, judgemental, hard ultraviolet wash over everything. Why do blue giant stars seem so cold when they are among the hottest of the hot?


The Matari dread wreckage was just the shrapnel that it is (because since when is a Matari vessel anything other than a collection of organised shrapnel?). The CONCORD ships appeared mostly intact; some even still evidently under some sort of internal power. Batteries? After eight years? There were no life signs - why would there be?



The derelict station over a hundred kilometres from the wrecks is further visible proof of CONCORD's moment of defeat; the station bisected - decapitated - by the Matari fleet. Thousands died in here, and out there.

For what? The Elder War ultimately failed (Jamyl!), and the status quo was preserved.



A Catalyst showed up here while I inspected the derelict station, so even though it was a hundred kilometres away, I left the field because the 'C-word' tends to trigger an automatic response (call it Explorer's Instinct). I decided to get right to the heart of it all and flew over to the CONCORD Inner Circle station - the new one - and docked in it.


The lack of capsuleer activity in-system meant that Express was the only non-CONCORD vessel in the Inner Circle station’s docking bay. After I unjacked from the pod and cleaned up, I took a walk along the viewing galleries and tried to examine the Jove-influenced spindly battleship-sized vessels up close - I’d never been this close for this long, and if you are ever this close, it’s usually because you’ve done something wrong and are about to be shown the error of your ways, which is down to that peculiarity of CONCORD doctrine where they’re into punishment rather than prevention, which is how gate camps proliferate like they do. Why does that doctrine never evolve? Why does CONCORD never comment on the Drifters? Why is CONCORD content to maintain a status quo rather than moving to shut down edgelords like CODE? Remember the bit about the 'Yulai Convention' in the pro-forma standard wardec notifier? This station is where it came from. 



It was the earlier Yulai Siege that led to the ‘Jove Upgrade’ that manifests in CONCORD’s vessels today and their ability to one-shot anything - which did them no good in YC110 - along with the ability to insta-warp anywhere in a system in seconds apparently without recourse to the combat scan probes that we Empyreans are stuck with. What is that tech? Why can't we have it?

By looking at these ships with my own eyes instead of through the filtering firmware of cam drones, I realised that it’s true that their colour - that green/black combo - appears to shine as if it’s wet when it can’t possibly be so. It’s like you can’t bear to look at them for too long lest it induce nausea, like your brain can’t process the colour properly. Given the amount of Jovian influence on these ships, I have to assume they are also largely automated and crewed by a single capsuleer, unlike mainstream ships of similar size.

Given the Jovian influence, it wouldn’t surprise me at all if CONCORD ships were in fact piloted by a transhumanised disembodied brain in a jar; a brain with a serial number instead of a name, the serial number of the ship itself. Ship and brain merged into one. Maybe not even a brain but an uploaded mind like everybody says the Sleepers are. Capsuleer tech came from the Jove, and a brain in a jar is the ultimate evolution of the capsuleer - the non-corporeal clone-free endgame. Is this where we’re going? Is this why the Society of Conscious Thought have assumed the Jove’s seat in CONCORD? That seat - those Inner Circle seats - are right here somewhere in this station, with its humourless white strip lights, airless corridors painted in Standard Government Sterile, nameless doors, proscribed no-go areas and no shops. None. Not even a café. No Fed Mart, no nothing.

Pure bureaucracy.




All those conspiracy theorists who allege that CONCORD is the visible part of a collective that steers humanity’s evolution from the shadows of Anoikis by maintaining that status quo that I‘ve referred to above: they may have a point. I may be about to join their ranks.

If you try to speak to any of the suits in here, their faces go blank for a fraction of a second, as if their answer is being puppeteered to them from elsewhere.

It's the CONCORD party line: "No comment".

A baseliner wouldn’t notice it; it’s only my headware that gives me the enhanced intuition that makes it detectable. One might say it’s also made me totally paranoid, but think about what’s happened over just the last few months: the Society of Conscious Thought becoming part of the Inner Circle; the formation of the Upwell Consortium from out of nowhere and the ultra-rapid development of Citadels; the thing with the Fed vs. the Serpentis Corporation and the stolen tech that has burst out into the open this last couple of weeks, with militant Caldari groups that may or may not be getting in on it; the legalisation of combat boosters. Have I missed anything?

Somewhere on this station is an event horizon behind which exists smoke-filled rooms where bribes, backhanders, secret deals, favours, plots and machinations are formalised. CONCORD is about as clean as a fedo burrow cluster.


There are two New Edens: ours, and the one inside this station where the members of the Inner Circle sit around a table and speak to each other without actually speaking. I don't believe for a second that The Scope is truly independent now either. There's no such thing. In New Eden, every man/woman has their price.

All this calm and peace and tranquility here in Yulai is deceptive. A storm is brewing all around it and the most significant event of all is yet to come: Empress Catiz Tash-Murkon's coronation.



Later on, as I prepped Express to leave and head back to 'Zoo', I messaged my father about the superficial lack of activity in Yulai in the modern era and his reply began with: “Back in the Yulai days…”


Thursday, 23 June 2016

The Traumark Installation


The last time I tried to visit this place was the first time I died.


That was well over a year ago. I've died several more times since then and a lot more has changed besides, both to me and to the owners of this relic of an ostentatious past.

The Traumark Installation is in an isolated part of the Saminer system, which is at the southern extent of the Tash-Murkon region and at the end of a 'pipe' of low security space. The system is one of the southern extremities of the Amarr Empire and beyond here is nothing until the wastes of southern nullsec.

It is seriously remote.


House Tash-Murkon built the Traumark Installation ages ago as a monument to their legitimacy as a ruling family and as a visible demonstration of wealth; a self-indulgent exercise in vanity with no expense spared. Why House Tash-Murkon built it out here in Saminer though, instead of in the heart of their region where it would have been more visible, is not clear. Perhaps it was in part a form of holiday resort, a gigantic luxury villa for tens of thousands of favoured House acolytes and business partners, populated during an earlier period of overt prosperity and calm here in the Anidaza constellation, before Sansha moved in. 



Information about the facility and its exact fate is restricted, as is common with anything in the Amarr Empire that constitutes visible evidence of failure. We know the official version: the Installation had its time, its pomp and ceremony, but at some point in the past this remote part of the Tash-Murkon region was overrun by Sansha's Nation and effectively laid waste. The system was downgraded to lowsec, the Traumark Installation was evacuated; and wrecked, looted and destroyed by Sansha, leaving these massive derelict husks behind with visible evidence of conflict scarring their outer hulls. Time froze for them then. House Tash-Murkon withdrew, and orchestrated a collective forgetting.


 
On the evidence that I found when I arrived, there could still be some pockets of Sansha fanaticism hiding in there, handfuls of undead, stalking perma-dark corridors in zero-G like wraiths, never understanding what their flashbacks of a former life actually mean. On the other hand those towers probably are as dead as they look, but the handful of Sansha's Nation vessels hanging around them, waiting to prey on passing trade, at least raise the possibility of it.


The Saminer system is deep lowsec. As I said at the start of this, the last time I tried to visit the Traumark Installation, I was fresh out of Hedion University and totally clueless, doing everything by the book. I didn't even get to Saminer; I got ganked in the Sagain system next door by a frothing, foaming-at-the-mouth boostered-up scumbag in a Gnosis, who sent me back to Conoban by the pod express, where Taltha regenerated me. For bringing me to Taltha, I should probably thank him.

Over a year has passed since then. I never tried to return to the Traumark Installation during that period, but since I moved most of my personal affairs to Tash-Murkon Prime, the Traumark Installation has appeared on my radar again and its proximity - six jumps - has taunted me as a piece of unfinished business.

This time I used my Astero, which was built for this sort of op (lowsec tourism). The principal risk in Saminer now is not Sansha, but nullsec capsuleers that use the system to bring jump freighters into Empire space by the backdoor. On this occasion though, Saminer was deserted apart from me and those Sansha ships, to which I was invisible and undetectable. 


On seeing it now, for the first time, I understood how massive the Traumark Installation really is. It actually dwarfs anything in the Throne Worlds. Three full-sized stations, totally inert, still retaining bits of their gold armour plate, long-since dulled by the sleet of cosmic radiation and tarnished by the arrow of time. Fragments of shattered metal drift around it as if gravitationally-bound to this edifice to thwarted ambition. You really wonder what it might have become if Sansha hadn't purged its soul forever.

As usual with places like this, I departed with more questions than I'd had when I arrived, which is the torment of every explorer. If only I could dock, unjack, suit-up and go inside that huge central dome where it would be as cold as the surrounding vacuum.

As cold as Sansha's heart.

Who the hell knows what relics are left inside there.

Or horrors...


A thought occurred to me while I was speeding back to Tash-Murkon Prime: it is timely that I returned to Saminer and finally got a look at this epic ruin, with its spellbinding backdrop of the Domain Nebula - the heart of the Empire - because later this year, Empress-elect Catiz Tash-Murkon will ascend the Throne of Amarr and all of what lies within (and without) that nebula will be hers. Perhaps she will look favourably upon this forsaken relic of her family's past and restore it.


Sunday, 11 October 2015

Astero at the EVE Gate


"It is rumored that the wrecks of many ships destroyed during the gate's final days still float in the void around the EVE Gate. The lack of wreckage detected by scanners has not culled the speculation; some say that the ancient vessels have been cloaked by the Jove to prevent advanced technology from falling into the wrong hands."
Evelopedia: EVE Gate


"The fact that there is a Jove Observatory in there with it, tells you everything you need to know about that thing in principle."
Maryla Hilett - Border Regions Correspondent, The Scope ('Genesis - Origins', 06/07/117)



"I'm telling you, I know how to make one of those Sanctuary ships talk. All of them - they're exactly like the Zephyr. They monitor you, and every time you go there in one, they communicate with it. Anyway I reckon the answer is not in the floating junk around it that no-one can get to anyway. It's on that damned radiation-blasted planet. New Eden I. Something down there saw it all and recorded it in detail. I'm telling you..."
Unknown - overheard in a bar last week when I was in the SoE place around Octanneve V in Solitude

Wednesday, 13 May 2015

A Prophecy And Another Customs House Takedown

This is a long one so bear with me...

I was down at our new base in the deep lowsec of Khanid. I’d brought my new Anathema which I’ve named ‘Grey Goose’ because hey, it’s grey. I question why a ship built and optimised for Covert Ops activities should have navigation lights which of course completely negates the low-visibility hull coatings.



What concerns me about the Anathema is that it isn’t quite as good as people think it is. Yes, it can travel round all day cloaked up; yes it can fit rocket launchers which is unusual for an Amarr design; but its power grid is woefully inadequate to the point where if you want to do some serious reconnaissance with the power-hungry Expanded Probe Launcher, you have to offline virtually everything else and juggle your modules accordingly.

This is seriously inconvenient.

Most of the ship’s power grid goes into feeding the massively powerful warp drive which can at least guarantee you a quick escape with its 8 AU per-second top speed and quick spool-up. That is of course the key to using the Anathema properly: it’s not designed to hang around. Get in quietly, get the ‘take’, get out without being seen and if you are, get out even faster and don’t even consider sticking around to defend yourself. Operating an Anathema successfully is therefore about cultivating a completely passive operational doctrine, which some capsuleers simply can’t do…

I still question the designers’ philosophy in trying to squeeze the capability into a Magnate’s basic architecture which is, on the evidence, not adequate for this job. Surely it would have been more cost-effective to design from scratch.

Anyway…

I found a wormhole in Goudiyah. I’m starting to recognise the differences in them. It was designated an N944 so that and its brown appearance told me it wasn’t going there, but either lowsec or null. I dived in and emerged in Carrou, in the Gallente Border Zone in Sinq Laison, about 30 light years away. This time I decided to hang around for a bit instead of diving back in like a scared fish on dry land; I went over to the system next door (Faurent) and bought some more rockets for the Anathema. It was really an excuse to look at Gallente station architecture again.





Then an innocuous message appeared from the boss on subspace/NEOCOM. Talos was about to hit another customs station in Chitiamem way back down in Khanid, but technically only three jumps away instead of the 33 jumps that NEOCOM was now telling me it was, based on my current location in Sinq Laison. I had to get in on this, even though I was in a totally unsuitable ship - all my combat-oriented ships were in Danera. I volunteered to do ‘media’ instead, which is why you’re now reading this.

Thanks to the wormhole (these shortcuts - it’s as if you’re the only pilot in the cluster who knows about them and everyone else is a saddo who has to do it the long way) I was back ‘in-theatre’ at Chitiamem VI in less than 10 minutes, where the party had already started:





I couldn’t just sit there and watch, so I joined in even though my rockets were merely a token gesture. This is where I came up against the rules and bureaucracy of CONCORD’s Crimewatch scheme. Technically, according to the rules, even though I was firing on an inanimate object in lowsec space, I was still ‘initiating aggression’, so immediately I acquired a Suspect Flag; then the red warning came up about not being able to use stargates for five minutes or something; then I got a notification that my Security Status had been lowered. So rookies, if you’re bothered about your standings in a region and your ability to conduct business, you have to take this into account.





Now the Sec Status thing is not that big a deal, but if you’re already or still hovering around zero because you’ve, say, only just qualified as a capsuleer and haven’t killed enough pirates or met enough agents to raise your standings, then life could start getting needlessly difficult for you. All I’m saying is just bear it in mind if you want to start throwing your (light)weight around. Belligerency is a game best played slowly at first.

Anyway…

The POCO reinforced itself when we’d hit it enough times to deplete its shield, so we had to clear off and wait a day to come back and finish the job, which you can see below.

Back at our new base I read some news about how some media company or other had celebrated an anniversary of some kind by doing a deal with the Genolution implant manufacturers to release, en-masse, the CA-3 and CA-4 implants to every capsuleer in the whole of New Eden. Now these are seriously expensive implants that were until recently selling for literally billions of ISK each. The recent market price crash of these same implants prior to the release was no doubt a bit of insider trading, but now I had the ability to claim both of them, right here, so I did. Not only that, but I got a seriously cutting-edge Mordu’s Legion replica jacket which looks so stylish on me I can‘t even believe it.



The implants: I thought about using them. Plugging them in. Then I checked their market value. I used the Eve Market Data service which is incredibly useful because you get access to market prices in regions outside the one you’re currently in, which of course you can’t normally do using NEOCOM. It stated that in Amarr the implants were still worth nearly 200 million ISK as a pair (you would expect them to become virtually worthless if everyone in New Eden had them, negating demand), so I shot up there straight away, flogged them, nearly tripled my net worth instantly and then dropped 50 mil on a Prophecy battle cruiser. Why? Because implants are lost when the body that they’re in gets killed, and at my level of experience I’m more likely to get killed over a given duration, and those expensive implants would be wasted. I’m much better off liquidating them and using the large amount of ISK to buy equipment that will more readily increase my experience. It’s a no-brainer.

Anyway…

The next day, I took the vastly more suitable Prophecy over to the POCO station in Chitiamem to help finish the job. It was a spectacular display of fireworks set against an extremely photogenic backdrop.



We had a swarm of drones on the case:



A Gila!


Maryllis's Hyperion, and me getting inadvertently shot at by the boss. But he did a remote repair of my armour damage so that was nice: 


We even brought what appeared to be the Southern Khanid Branch of the Maller Owners' Club:


This takedown took place against the awesomely massive, perspective-reinforcing and humbling backdrop of the gas giant:


This Prophecy that I'd bought way up in the northern Domain region seemed to have a led a hard life. Its armour is covered in scars that the nano-repairers ignore because its a surface thing. By the time you read this I'll have modified the fit too as I realised here it was a tad under-gunned. You can see from the kill report below that with all this capability I still came second-to-last in the damage-inflicted list. That's a bit crap.



Tactical! Rookies: learn to use this like reading a book because it makes a gigantic difference to your ability to fight:


We had a Stratios!. An actual real-live Stratios. I've never been this close:



When the station finally let go and exploded, there was nothing left behind - no wreckage, no bits, no evidence, except a rapidly cooling ball of plasma...





...nothing left but vacuum and the unceasing glare of an indifferent star that's seen it all before. The best part of this operation is that the station's owners, Alliance Mining Operations Command, is part of the Space Warriors alliance that wardecced us a few weeks back. This is the payback. Karma. They should be taking notice right about now.


Here's the kill report. Even inanimate stations have them. Experienced capsuleers won't see anything unusual here but for me this is huge, because it's the first 'fleet kill' I've been involved in, even if it's just a station instead of a ship.


After this we all quickly left the scene and went back to doing our own thing for the rest of the day. I was pumped up and wasn't ready to dock. I found a Blood gang in an asteroid belt and learned to use the Prophecy properly as an area denial weapon which can take on four targets simultaneously with careful use of drones. Rookies: you have to train combat drones. Don't ignore their usefulness. Get drones up to Level V as soon as possible and train all the ancillary skills as well like range multipliers etc. Then of course you've got Salvage Drones with which you can become a mobile pirate recycling platform.


Again, experienced capsuleers will find nothing unusual in any of this report and their jadedness may even cause some private scoffing, but I've only been a fully-qualified capsuleer for three-and-a-half months, and since I joined Outdated Host Productions I've started to contribute to an organisation and a strategy that is tangible and is having a measurable effect on regional politics. 

The ongoing unrest and multiple power vacuums going on in Fountain, Delve, Querious and Providence mean that here in Khanid we are right in the centre of it all and ideally placed to take advantage by going in there and claiming a piece of it for ourselves. Hitting this POCO station in Chitiamem was my first steps in getting involved in that, so for me, this was my best day's capsuleering yet.

If I'd stayed in Hedion U up there in the nice safe highsec of Kor-Azor, I wouldn't be doing any of this; and whatever training I'm getting here in lowsec where everything is intrinsically more difficult, is going to increase my chances against the inevitable Drifter invasion that's coming whether we like it or not. You haven't forgotten about that now, have you...?