OK now this is where it got a bit weird. I signed up for these missions with the Sisters of EVE in the Tristan on the premise that being in a Gallente ship in Gallente territory would afford some anonymity, which was fine and working really well up until Delphine Xarasier asked me to go to the Caldari Border Zone and meet an ally of hers - Imuri Asaka - about following up the Rogue Drone Swarm theory.
So this time I would be an Amarrian - a Caldari ally - but I'm showing up at a 100%-Caldari station in Caldari space, in a Gallente ship.
Hassle from pod tech grunts was virtually guaranteed over this...
The trip over to Hatakani in The Citadel was enjoyable. I found another capsuleer corpse out there so I scooped it up and added it to my growing collection of biomass. What I'm going to do with it, I have absolutely no idea:
When I got to Hatakani I'm sure there was a delay while my docking request was processed...
Things got very interesting and finally got violent in this 'chapter'. I investigated reports of a Drone Hive right here in the Hatakani system. I saw one of these very early on in my capsuleer career back in Kor-Azor, but the significance of it was lost on me. Not this time. The Hive I found here was enormous. Disturbing even.
I flew across the face of it, just a few hundred metres away, like I was taunting it to awaken and do something about me. At this distance there was an EM interference going on which manifested over the audio channel as a dissonant sonic mashup that was haunting, hypnotic and terrifying - addictive even. I lingered and orbited the structure several times, just listening to this thing 'speak' of its unfocused anger, rage, misunderstanding and resentment. The chaos of the structure itself: built by machine minds (that were originally spawned by Gallente researchers) but seemingly at random with no clear design: organic even. From a distance it looks exactly like a gigantic virus or a tumour - a representation of the chaos of the Rogue Drone mind itself.
Do the drones really just want to be left alone? Do they really want to eradicate humanity? Is their aggression merely a pre-emptive response to ours?
The Caldari Navy were present, but preferred to keep a distance. Typical...
This thing (below) was the most disturbing structure of all. A small rock, designated on Overview as 'Infested' and sprouting cables as if its interior has been cyber-terraformed and given sentience, surrounded by segmented and free-floating drone structures that gave this rock the appearance of being an altar, a sacred artefact; perhaps this was the true heart of the Drone Hive.
I flew right through the centre of the massive Hive structure and it completely ignored me, even though I'd just killed every Rogue Drone in the vicinity with my own pet swarm of Hobgoblins.
The Amarrian in me would consider my drones as righteously suppressing the blasphemy of AI infidels; but as I withdrew and headed back to Asaka's place to report my success, I felt a tinge of sadness, because these Rogue Drones know what they're doing, but I don't believe they know why.
Next up, returning to Arnon and Sister Alitura...
Monday, 15 June 2015
The Sisters of EVE Missions Part 3: Extra-Curricular Activity
The arc of missions involving finding out what happened to the Damsel ended with a request from Alitura to head over to a CreoDron facility - the drone manufacturers - in Harerget in Sinq Laison. Delphine Xarasier is a R&D engineer for CreoDron and would be able to take a look at a Datacore I found which indicated the possibility of a Rogue Drone swarm being responsible for taking down all those Dreadnoughts in Manarq; a theory that I find absolutely laughable. However I have been known to be wrong in the past so I'll go with it for now.
I had to position from Arnon over to Harerget first. Now one of the principal tenets of capsuleer orthodoxy is 'never fly with an empty cargo hold' on the premise of always maximising the profitability of every run.
But it's not as simple as that. Some of you might be into using spreadsheets and calculating trading margins down to the last 0.01 ISK, but I can't be arsed with any of that because I am an ethnic Ni-Kunni who is an artist at heart and believes that every flight, every mission and every sector is a blank canvas upon which to paint my own piece of performance art. Sometimes I undock just to go and look at something.
Then there is salvaging. What was effectively a positioning sector became an opportunity to test new tactics against Serpentis ships (which was a novelty after so much Covenant), to clean up afterwards so as not to leave the spacelanes in such a mess, and sell the loot/salvage in the trade hub in Dodixie, which was en-route and which I've never been to before. So rookies: either never fly without an empty cargo hold or bring a salvager or salvage drones and you've got your own ongoing mobile recycling facility with 100%-guaranteed profit.
Anyway, back to work...
I had to position from Arnon over to Harerget first. Now one of the principal tenets of capsuleer orthodoxy is 'never fly with an empty cargo hold' on the premise of always maximising the profitability of every run.
But it's not as simple as that. Some of you might be into using spreadsheets and calculating trading margins down to the last 0.01 ISK, but I can't be arsed with any of that because I am an ethnic Ni-Kunni who is an artist at heart and believes that every flight, every mission and every sector is a blank canvas upon which to paint my own piece of performance art. Sometimes I undock just to go and look at something.
Then there is salvaging. What was effectively a positioning sector became an opportunity to test new tactics against Serpentis ships (which was a novelty after so much Covenant), to clean up afterwards so as not to leave the spacelanes in such a mess, and sell the loot/salvage in the trade hub in Dodixie, which was en-route and which I've never been to before. So rookies: either never fly without an empty cargo hold or bring a salvager or salvage drones and you've got your own ongoing mobile recycling facility with 100%-guaranteed profit.
Anyway, back to work...
The Sisters of EVE Missions Part 2: Dreadnoughts
Now I know why the pod techs were so deferential to me when I arrived here and they thought I was one of Mordu's Legion: Sister Alitura - effectively their boss - is also an Intaki and there's no way she's the only one here. So I think I'll play on that assumption for a while yet.
In fact at first I didn't even get to meet Alitura in person. I'd notified her by datapad of my arrival the previous night and there she was looming large on my holovid the next morning, dispensing with the pleasantries and asking me to go and find a missing ship that they'd lost contact with.
So it was straight down to business!
I undocked from the SoE Bureau station and headed for some coordinates deep in the deadspace of Manarq first. Alitura gave me the impression that I was looking for one ship and one ship only - the Damsel. She did not indicate that I would also find a graveyard of Amarr and Minmatar capital ships that was dominated by the presence of an actual real-live Revelation! Dreadnoughts, right here before my eyes! I've never even seen a Revelation outside of a holovid before. I've seen a Naglfar at Mekhios, but that was in pieces too.
In comparison to the other dead ships which all variously had their backs broken and were spilling clouds of wreckage all over the void, the Dreadnought looked intact except for a gaping hole in the side big enough to drive the Tristan into. It was also still under some form of power as its interior decks were still lit.
The whole point of a capital ship is the impression of invincibility, yet here were several that had been fatally wounded and/or destroyed in the act of destroying each other. So much wreckage, so many lives, over what? So much waste...
They were also on the territory of a third party too so what the hell were they doing here?
If this is what it's like on day one, then this series of missions is going to be very interesting indeed. Another bonus: bringing a salvager was definitely the right call. The light skirmishes I've been involved in so far have still created enough wreckage to substantially increase the ISK-take beyond the already decent mission payments. The ISK is once again flowing like tap water. Result!
In fact at first I didn't even get to meet Alitura in person. I'd notified her by datapad of my arrival the previous night and there she was looming large on my holovid the next morning, dispensing with the pleasantries and asking me to go and find a missing ship that they'd lost contact with.
So it was straight down to business!
I undocked from the SoE Bureau station and headed for some coordinates deep in the deadspace of Manarq first. Alitura gave me the impression that I was looking for one ship and one ship only - the Damsel. She did not indicate that I would also find a graveyard of Amarr and Minmatar capital ships that was dominated by the presence of an actual real-live Revelation! Dreadnoughts, right here before my eyes! I've never even seen a Revelation outside of a holovid before. I've seen a Naglfar at Mekhios, but that was in pieces too.
In comparison to the other dead ships which all variously had their backs broken and were spilling clouds of wreckage all over the void, the Dreadnought looked intact except for a gaping hole in the side big enough to drive the Tristan into. It was also still under some form of power as its interior decks were still lit.
The whole point of a capital ship is the impression of invincibility, yet here were several that had been fatally wounded and/or destroyed in the act of destroying each other. So much wreckage, so many lives, over what? So much waste...
They were also on the territory of a third party too so what the hell were they doing here?
If this is what it's like on day one, then this series of missions is going to be very interesting indeed. Another bonus: bringing a salvager was definitely the right call. The light skirmishes I've been involved in so far have still created enough wreckage to substantially increase the ISK-take beyond the already decent mission payments. The ISK is once again flowing like tap water. Result!
Friday, 12 June 2015
The Sisters of EVE Missions Part 1: In-Transit
Grounded: bureaucracy, ship maintenance, bills, hangar management, trash disposal and reprocessing, 'logi' a.k.a. moving stuff around. These are the things that have kept me busy for a couple of weeks - the hidden price of being able to surf the stellar winds like we do.
Like so many of us I've been following the Drifter/Sleeper story with great interest, and I've become intrigued/obsessed by the potential connection between them and the EVE Gate and the implications thereof.
It's a known fact that the Servant Sisters of EVE have made the EVE Gate a cornerstone of their operation without ever telling us why. It's also well known that the SoE are into what amounts to the hiring of mercenary capsuleers to go out there on their behalf and patrol the spacelanes, gather info, infiltrate and suppress enemies etc.
I had a conviction that I had to get involved with them on a peripheral level to see what I could find out about their work around the EVE Gate, and then, who knows - maybe I could join them if I could tolerate the excessive religion (which for all we know could be a very elaborate front - look how they got into Thera without any of us knowing).
Oddly enough, the nearest Sisters of EVE Bureau station to my base in Danera is in remote Aridia. Their 'initial point of contact' though - Sister Alitura - is nowhere near here. Alitura is based in the Arnon system which is all the way up in the Essence region on the edge of the Fed; so that's where I had to go.
It's another known fact that the missions that SoE send capsuleers on will take them all over the four empires; these are not the local courier or skirmish-type missions that local agents are into. I needed a true multi-role ship that wouldn't attract too much attention and would have the flexibility to do a bit of freelancing and privateering while nominally on a mission (i.e. salvage!). I thought a cruiser would be overkill; I thought of the Imperial Navy Slicer but felt it was too single-minded. No, it was time to take Shrunken Head - the Tristan - on an extended, long-duration mission 'up north'. A Gallente ship in Gallente territory - perfect.
After a couple more days of preparation, logistics, combat workups and drone training (Level V plus supplementaries now - Tech II-class drones!), I locked up the hangar - because I'll be away for a while - and set off for the 20-jump trip from Danera to Arnon
I passed through Amarr, so I paused for a look at the Amarrian Monument around Prime - it was a lot like how I'd dreamed about it the last time I got regenerated (see 'A Dream...' below).
The border regions of Kador, Genesis, Domain and Essence were a mashup of colourful nebulosity. It's the 'Four Corners' effect. The Cauldron looks completely different: like an angry boiling mass from this distance and angle, with the glorious and tranquil blue lagoon of light as seen in Khanid and Kor-Azor being totally invisible.
As I progressed further 'north', the Verge Vendor nebula became dominant:
I got to Manarq and had a pleasant surprise. I'd been here before: Lear Evanus's Apocalypse battleship was in this system. I called her up and rendezvoused for a chat again like last time. That Apocalypse is a big ship; the small speck silhouetted against The Cauldron on the right is me...
By the time I got to Arnon and berthed Shrunken Head at the Sisters of EVE Bureau station - standard Caldari construction - it was after midnight EVE time, so the station was winding down for the night. There was no point in contacting Alitura at this hour so I arranged the temporary quarters that I'll spending the next few days in.
The Gallente pod techs were unusually deferential compared to the last time I was in this region. Lots of "Yes ma'am" and "What can we do for you?" and even a "We've not seen one of you for a while out here ma'am". Then I got to the quarters, looked in the mirror and realised it was my jacket - the Mordu's Legion replica. I've been wearing it in-station since I got it. That lot thought I was one of General Mordu's Intaki defectors even though I can't possibly look old enough to be one. Interesting - as Gallente they should have hated me on sight but the power of a military uniform is obviously still a universal passport. Maybe being in a Gallente ship convinced them too. Maybe.
I retired for the night. Tomorrow: speak to Sister Alitura. The next several days are going to be busy, violent and dangerous.
Excellent!
Like so many of us I've been following the Drifter/Sleeper story with great interest, and I've become intrigued/obsessed by the potential connection between them and the EVE Gate and the implications thereof.
It's a known fact that the Servant Sisters of EVE have made the EVE Gate a cornerstone of their operation without ever telling us why. It's also well known that the SoE are into what amounts to the hiring of mercenary capsuleers to go out there on their behalf and patrol the spacelanes, gather info, infiltrate and suppress enemies etc.
I had a conviction that I had to get involved with them on a peripheral level to see what I could find out about their work around the EVE Gate, and then, who knows - maybe I could join them if I could tolerate the excessive religion (which for all we know could be a very elaborate front - look how they got into Thera without any of us knowing).
Oddly enough, the nearest Sisters of EVE Bureau station to my base in Danera is in remote Aridia. Their 'initial point of contact' though - Sister Alitura - is nowhere near here. Alitura is based in the Arnon system which is all the way up in the Essence region on the edge of the Fed; so that's where I had to go.
It's another known fact that the missions that SoE send capsuleers on will take them all over the four empires; these are not the local courier or skirmish-type missions that local agents are into. I needed a true multi-role ship that wouldn't attract too much attention and would have the flexibility to do a bit of freelancing and privateering while nominally on a mission (i.e. salvage!). I thought a cruiser would be overkill; I thought of the Imperial Navy Slicer but felt it was too single-minded. No, it was time to take Shrunken Head - the Tristan - on an extended, long-duration mission 'up north'. A Gallente ship in Gallente territory - perfect.
After a couple more days of preparation, logistics, combat workups and drone training (Level V plus supplementaries now - Tech II-class drones!), I locked up the hangar - because I'll be away for a while - and set off for the 20-jump trip from Danera to Arnon
I passed through Amarr, so I paused for a look at the Amarrian Monument around Prime - it was a lot like how I'd dreamed about it the last time I got regenerated (see 'A Dream...' below).
The border regions of Kador, Genesis, Domain and Essence were a mashup of colourful nebulosity. It's the 'Four Corners' effect. The Cauldron looks completely different: like an angry boiling mass from this distance and angle, with the glorious and tranquil blue lagoon of light as seen in Khanid and Kor-Azor being totally invisible.
As I progressed further 'north', the Verge Vendor nebula became dominant:
I got to Manarq and had a pleasant surprise. I'd been here before: Lear Evanus's Apocalypse battleship was in this system. I called her up and rendezvoused for a chat again like last time. That Apocalypse is a big ship; the small speck silhouetted against The Cauldron on the right is me...
By the time I got to Arnon and berthed Shrunken Head at the Sisters of EVE Bureau station - standard Caldari construction - it was after midnight EVE time, so the station was winding down for the night. There was no point in contacting Alitura at this hour so I arranged the temporary quarters that I'll spending the next few days in.
I retired for the night. Tomorrow: speak to Sister Alitura. The next several days are going to be busy, violent and dangerous.
Excellent!
Sunday, 7 June 2015
A Million Ways To Die...
“The cosmic environment is uniformly deadly and is particularly unforgiving of carelessness. There are a multitude of methods by which a capsuleer may be killed while undertaking flight operations other than ship-to-ship combat. A few examples:
Structural failure - design flaw, exceeding of design limitations (inadvertent interface with planetary atmosphere is unacceptably common), docking accidents (collision) incorrect maintenance, load factor imbalance and overload.
Power failure - reactor core breach, reactor structural failure, inadvertent criticality, intermix proportion irregularity, magnetic containment failure, bulkhead overtemp, warp core imbalance, capacitor failure.
Specific system failure - flight control mechanism runaway, thruster combo mismatch and failure (imbalance?), nanobot rebellion, stellar environment protection failure (stellar flare - cooked inside their capsule), capsule integration failure**, life-support system failure (more commonly fatal to crewed starships as capsules have independent provision), weapons system malfunction. AI/CPU malfeasance.
Navigational error - incorrect warp formation causing either mid-warp bosonic reduction or large course inaccuracies (sometimes on the order of light-years) resulting in collision with a cosmic object.
Capsuleer liability - illness, psychosis, mind-lock, wet-graving, schizophrenia through prolonged immersion, inadequate training and skill level.
**note: documented evidence indicates several instances of capsule integration failure causing ships to coast indefinitely into interstellar space on a fixed heading, effectively because the ship waits for a command that never arrives. Suicide is presumed although not always observed. Recovery ops are frequently impractical. The assumption is that in several millennia from now these ships will eventually arrive in another system and be investigated.”
Zafarara Fari - “Responding to Emergent Threats: The Next Generation of Capsuleer Doctrine”, Royal Amarr Navy Library, Hedion University Lecture Series.
Structural failure - design flaw, exceeding of design limitations (inadvertent interface with planetary atmosphere is unacceptably common), docking accidents (collision) incorrect maintenance, load factor imbalance and overload.
Power failure - reactor core breach, reactor structural failure, inadvertent criticality, intermix proportion irregularity, magnetic containment failure, bulkhead overtemp, warp core imbalance, capacitor failure.
Specific system failure - flight control mechanism runaway, thruster combo mismatch and failure (imbalance?), nanobot rebellion, stellar environment protection failure (stellar flare - cooked inside their capsule), capsule integration failure**, life-support system failure (more commonly fatal to crewed starships as capsules have independent provision), weapons system malfunction. AI/CPU malfeasance.
Navigational error - incorrect warp formation causing either mid-warp bosonic reduction or large course inaccuracies (sometimes on the order of light-years) resulting in collision with a cosmic object.
Capsuleer liability - illness, psychosis, mind-lock, wet-graving, schizophrenia through prolonged immersion, inadequate training and skill level.
**note: documented evidence indicates several instances of capsule integration failure causing ships to coast indefinitely into interstellar space on a fixed heading, effectively because the ship waits for a command that never arrives. Suicide is presumed although not always observed. Recovery ops are frequently impractical. The assumption is that in several millennia from now these ships will eventually arrive in another system and be investigated.”
Zafarara Fari - “Responding to Emergent Threats: The Next Generation of Capsuleer Doctrine”, Royal Amarr Navy Library, Hedion University Lecture Series.
Thursday, 4 June 2015
An Evolutionary Theory...
“You can’t trust any thought you have between 2 and 5 am, even though the concept of 2 and 5 am are meaningless to a space-faring culture.
It has been proven experimentally that human genetic ancestry dictates adherence to a 24-hour cycle. It’s called Circadian Rhythm. Between 2 and 5 am, the body is supposed to be asleep, but living on a large number of planets, virtually none of which conform to that 24-hour cycle, some differing widely, means universal adherence to that cycle is impossible. Moreover, natural, unaugmented evolution beyond the limits of the 24-hour cycle is also impossible when there is no common baseline evolutionary trajectory to follow, which would be the case only if the entire population of New Eden lived on one planet. Such an evolutionary adaptation also takes a far longer period of time than the current duration of humanity’s existence in the cluster (widely assumed today to be some 15,000 years).
Such evidence alone proves that humanity did not originate from the New Eden Cluster, irrespective of what the Amarrian religion may say. Further evidence includes our institutional adherence to units of time measurement that have no obvious corollary in planetary motion anywhere in New Eden.
Common themes in humanity’s in-built resistance to individual planetary adaptation include psychosis, anarchy, instinctive feelings of displacement and a suppressed migratory imperative where the desired destination is beyond an unapproachable flaw in spacetime (the EVE Gate).
It’s no wonder we always want to kill each other, and have done so continuously throughout human history.
Adaptation is only possible through cybernetic augmentation or environmental modification; yet the Jovian Disease has shown that it is possible that cybernetic and genetic augmentation can be taken too far, that the evolutionary path cannot be forced or deviated from without consequence - that trying to shift the default genetic state of the human brain too far from the instinctive, atavistic ‘legacy operating system’ as determined by our evolutionary prehistory, has universally fatal consequences.
Nature must be allowed to take its course.”
Beniel Demaud - “Who Are We? An Appraisal of Humanity’s Presence In The New Eden Cluster And Of Its Prospects For Long-Term Survival”. First published YC113, University of Caille Library Imprint.
Monday, 1 June 2015
A Dream...
I’m sat on a chair outside the door to the Imperial Quarters inside the Royal Palace at the centre of Dam-Torsad, capital city of Amarr Prime.
It’s been a while since I wore ceremonial Amarr robes with the full script on. The collar rubs too tight against the sockets in the back of my neck. It’s too warm in here because the gigantic window at the end of the hall is letting the golden evening light of the Amarr sun directly in, as it was designed to do for impressive effect, and has done so every day for the last few centuries. The columns within this long entrance hall cast long shadows between each other. I stare at the shadow nearest to me for long enough to register its movement across the floor in conjunction with the setting sun. It is a sundial - the original universal timepiece.
I glance at the other timepiece on my left wrist that triples as a clock, a quantum computing/networking device plugged into basically everything going on in New Eden, and a comms device linked - text-only - into the local fluid router. As a tease, as a wind-up, I use the device to image the scene before me and post it on the corporation’s general channel. Within ten seconds my left wrist buzzes and various symbols appear in response from the corp, along with a message from Gettosmurf: “Ask her what colour her underwear is.”
Cheeky.
I’ve been travelling for what feels like days. I’d berthed my ship, not in the trade hub, but in the more discreet and quiet Caldari place around Oris. I waited a day, then caught an intra-system trans-atmospheric shuttle from Oris over to Amarr Prime, which took 21 bloody hours because it had no warp drive - all just to preserve the delicate brains of its non-capsuleer passengers from cynosis. At least I’d taken the trouble to arrange a private cabin. I used some of the time to perfect my robes. Just a few nano colour changes to get them just right (black and red) and, with some neural implant assistance, I easily passed for an unusually glamorous, charismatic and socially-adept Amarrian Priestess who just happens to have facial tattoos.
It must have worked because when we eventually landed at Dam-Torsad’s spaceport, I was waved straight through the fast track past all the slavers, traders, pilgrims and pseudo-devout junior aristos who all search desperately for any sign of being related to one of the Houses, so they can worm their way in somewhere in the timeless human manner of ’who you know’.
I caught a ground car from the spaceport straight to the palace, where I now wait…
The air in the entrance hall is still too warm. I stand up and briefly waft the robes to get some cool air flowing. As a capsuleer I’m supposed to be free to exercise a certain licence towards dress in the Imperial Palace, but the invitation said ‘formal’ so I thought what the hell, and in any case I haven’t worn a dress in about four years. While I’m doing this the great door opens silently behind me, which I don’t see, so the next thing I hear is the gentle clearing of a throat.
I turn swiftly to see one of the 2.6-metre-tall Imperial attendants/courtiers/whatever standing by the open door. For some reason he carries a large sidearm. He is unmistakeably a slave jacked up to the gills on Vitoc because I can see it in his eyes. He lowers the sidearm, then motions silently with his left arm for me to enter the Quarters.
Finally…
As I enter, the same courtier now holding the door behind me announces in a loud, booming voice that startles me briefly: “The Lady Cassandra Habalu of Danera!”
The room I’m walking into is the Quarters’ reception room. Curiously, there is nobody else in here. This room is as long as the entrance hall and has an equally-large glass window along its full length to my left, so the same setting Amarr sun casts a shadow of me on the opposite wall, to my right. I glance at it. I can see my robes flowing behind me, which is exactly the desired effect.
The only sound is that of my tritanium-tipped heels clicking on the mirror-polished stone floor. As I’m about half-way down the hall a figure emerges from a door in the far corner.
Empress Jamyl Sarum I walks straight towards me, padding almost silently on bare feet, which puts her at three inches shorter than me. She is in fully informal mode, with just the one set of purple robes, untied and loose over a gold knee-length dress. That trademark brown hair is flowing freely all over the place.
I slow down, and Jamyl comes to a stop a metre away from me. She looks me in the eyes, her expression unreadable and enigmatic.
I take a risk and merely bow my head instead of doing the full kneeling-before-the-divine garbage, which as an ethnic Ni-Kunni is just not going to happen. If Aire Arryns was here he’d be prostrate on the floor, unable and unwilling to even look at her. Ridiculous.
‘Majesty’, I say, simply.
‘Cassie’, she replies, then she breaks into a grin, steps forward and embraces me.
I return the embrace, then I hear a commotion behind and the sound of metal and various clicking sounds. Jamyl releases me and moves to the side and behind me, then shouts towards the sound as I turn to look.
“OUT!”
Her personal guards, there the whole time, hidden in the shadows of several Founders’ statues: at least 20 of them, all tooled-up and looking straight at me. They form two columns and leave through the door I entered.
Jamyl turns and takes my arm: “Come to my private chamber, through there,” she says.
‘Majesty’, I reply. I follow her towards the doorway she entered from, my heels clicking so loud I’m becoming self-conscious about it. She glides silently and effortlessly.
‘Majesty, majesty,” Jamyl says; “Is that the only word you can say Cassie? You know what my name is.’ She says this mockingly, with a sly grin.
We enter the private chamber. Standard Amarr - soft furnishings and statues everywhere, with an open glass doorway leading to a large balcony from which the noises of Dam-Torsad can be heard. Jamyl walks straight out onto it. There is a table and two chairs there, accompanied by another attendant, who I notice immediately has no ears. All the better to not hear state secrets with.
She sits, then motions for me to join her at the table.
“Please Cassie, sit. Disrobe if you wish.” Jamyl motions for the attendant to help me take the heavy black and red robe off me. Don’t see why not.
“Thank you Jamyl,” I reply.
“Cassie, let’s dispense with the formality shall we? It’s me!”
“OK, Jamyl, but this one makes me nervous,” I nod towards the attendant.
“He can’t hear. He’s been surgically altered. You can say what you want to.”
“Listening devices? Microphones? Drones? Out here on this balcony we’ll be visible from orbit.”
“Yes, I know. So what? You’re a trusted friend of mine, and there are no listening devices, believe me. Visiting delegates get told that to keep them on their toes.”
I glance out over the city. This balcony is not the highest part of the palace as it goes on for several more floors of Imperial Apartments above us. I surmise that the reason Jamyl’s private quarters are down at this level is to make them less conspicuous to assassins that favour the sniper method. But why is there an open balcony? Of course, a shield!
The city is coming alive as the Amarr primary sets below the horizon with a vivid display of colours encompassing the red/orange end of the spectrum. Lights are turning on everywhere, and the tallest spires reflect the diminishing sunlight and refract it into a brief rainbow visible on the surface of each tower.
Jamyl sees me looking at this spectacle and says: “I don't tire of that sight. Probably the most interesting part of my day, these days.”
I glance up into the darkening sky and see a prominent gaggle of lights directly overhead and moving to the east, towards the setting star. The more I look at it, the more lights I see. Some of them morph into brief and ultra-swift streaks of white light moving away from the gaggle - the focal point. It’s the Amarr Monument in orbit with its attendant dust cloud - a miniature glowing nebula. The collection of lights around it are starships; the streaks are the visible manifestations of warp drives - ships, visiting the dome, crossing it off a list of sights, just like I did, a long time ago. As I look at it, I see brief blue flashes, yellow flashes, green; a red flare; the signature of someone being ganked, probably. The eternal never-ending story of life in the cluster being played out above my head as if it were theatre.
“Personally I’d never tire of looking at that”, I say, maintaining my gaze at the object in orbit.
“A capsuleer always has a cosmic perspective, isn’t that right Cassie?”
Jamyl looks up at the attendant and points to our glasses. He picks up the bottle on the table and pours a dark-coloured liquid into it which instantly triggers all kinds of memories of my youth.
“Feral Fedo Blood!” I almost shout.
I used to drink this stuff by the barrel when I was a student back on Eclipticum. Feral Fedo Blood - a brand name - is a kind of strong ale derived from the fruit of a Cascade Tree, indigenous to Kor-Azor Prime IV/Eclipticum. It was not technically legal there (the drink, not the tree). The ‘Chief Nun’ Sera Kor-Azor used to do holovids denouncing it as blasphemous and impure, which was mind-blowingly hypocritical given the Holders‘ fondness for the forced usage of Vitoc. My Ni-Kunni community would laugh and carry on brewing our own version of it right under the Holders’ noses, only possible because some of us were Holders.
“The Fedo Blood, how did you know?” I say.
“Cassie, come on, we’ve known each other for years! You’re a Ni-Kunni! You lot live off this stuff don’t you?” Jamyl takes a swig, then motions for the forced-deaf attendant to pour some more.
I take the glass and taste it. Spot-on. Perfect.
“Why did you ask me to come here Jamyl?”
“Well we haven’t seen each other in ages. I read your journal you know. I love reading about what you’re doing out there. I make all the slave children read it too. What ship did you come here in?”
“A Sarum Magnate as it happens. Sexy Beast.”
“Yes I know I am.”
“What?”
She laughs. It’s nearly dark now. The city is a festival of lights - moving and stationary. Ground traffic; aircraft; shuttles arriving from orbit. Searchlights are shining up at the Imperial Palace. There’s a breeze coming down from the north. Apparently this means it will rain tomorrow. By then I’ll be back on Danera V, 20 light-years away.
I take another swig and put the glass back on the table. I turn towards the Divine Empress of the Amarr Empire, ruler of 500 worlds - or whatever it is.
“What’s going on Jamyl? How come you’re not visible anymore? Nobody’s seen you since you were crowned.”
She looks down - averts her gaze: “I’m bored. I don‘t believe in any of this. I want to go back out there.” She points upwards, towards infinity. I look up again: now the Domain Nebula is becoming visible. It covers most of the night sky and is indescribable in scale and beauty. It seems as if the planet is enclosed by it like a protective shell. Just then a particularly vibrant flare of blue light announces yet another capsuleer death up there.
Capsuleers.
Jamyl is a trained capsuleer. She is also a clone of her previous and original self. She broke the Amarrian Doctrine of Sacred Flesh, trained in secret, and ’came back from the dead’ at the Battle of Mekhios and laid waste to the Minmatar Elders’ fleet in an Abaddon. That was the Jamyl that sits before me now, appearing lost.
I finish my glass of Fedo Blood and motion to the attendant to pour more. I make a mental note to ask Jamyl for another bottle later. The corp will love this stuff.
“Jamyl,” I say, “what am I missing here? You’re the Empress of Amarr. You can’t just leave here and go back out there, as much as I’d like it because it would be great fun for a start; but you’d instantly become the biggest target in all of New Eden.”
“Yes I can, it’s why I’ve been withdrawing from public life, so I can escape, get back out there; and of course I’m not going to declare my real name. No-one would recognise me because no-one would believe their eyes. I want to see a Drifter Battleship up close! Have you seen one?”
“Yes, loads of them. I lost a ship to one and I got to within three kilometres of another. They’re actually all over the place now. Their current tactics seem all about reconnaissance; checking us out; watching us; observing our movements. Seems obvious to me there’s an invasion imminent. The Hilen Tukoss vid. You’ve seen it. You must have.”
“That’s what I mean. I know everything that’s going on, but I see none of it from here. Out there -” she points up again - “is where the excitement is - the future.”
Jamyl lays a hand on mine: “Take me back out there Cassie, tonight. I want to join your corporation.”
I hear an alarm off to my left side. I look across and see nothing to suggest an alarm, which doesn’t stop. I look around. I stand up from the table and look around again. The alarm is still going on but neither Jamyl nor the attendant appear aware of it. Now there’s a voice:
Wake…
Go away…
Wake…
Get out of my mind..!!
Wake cycle complete…
In the single blink of an eye the scene around me changes to the view out of the interior of a clone tube. I’m apparently lying down. Taltha is looking into the tube’s glass window, straight at me, smiling in that way of hers that I’ve seen every time I get regenerated.
The tube retracts and I breath fresh laboratory air. The cycle has repeated again.
“Conoban?” I whisper. This body’s first word.
Taltha helps me sit up.
“Where else?” she says; “This method you still keep using to come and visit me is a bit brutal isn't it? If you want to see me then why don't you just fly here?"
I stare at her blankly. I feel like there's something still missing inside my head - it's all those implants I had inserted there. They're still in that other body that's out there somewhere - where was I..?
Taltha continues: "Now then, we’re trying a new dreaming algorithm that eases the transition - we formulate dreams based on the uplinked neuroscanner data that streams in from your last death so it’s bang up to date. What were you dreaming about?”
Suddenly I remember: “Corporation recruitment.”
It’s been a while since I wore ceremonial Amarr robes with the full script on. The collar rubs too tight against the sockets in the back of my neck. It’s too warm in here because the gigantic window at the end of the hall is letting the golden evening light of the Amarr sun directly in, as it was designed to do for impressive effect, and has done so every day for the last few centuries. The columns within this long entrance hall cast long shadows between each other. I stare at the shadow nearest to me for long enough to register its movement across the floor in conjunction with the setting sun. It is a sundial - the original universal timepiece.
I glance at the other timepiece on my left wrist that triples as a clock, a quantum computing/networking device plugged into basically everything going on in New Eden, and a comms device linked - text-only - into the local fluid router. As a tease, as a wind-up, I use the device to image the scene before me and post it on the corporation’s general channel. Within ten seconds my left wrist buzzes and various symbols appear in response from the corp, along with a message from Gettosmurf: “Ask her what colour her underwear is.”
Cheeky.
I’ve been travelling for what feels like days. I’d berthed my ship, not in the trade hub, but in the more discreet and quiet Caldari place around Oris. I waited a day, then caught an intra-system trans-atmospheric shuttle from Oris over to Amarr Prime, which took 21 bloody hours because it had no warp drive - all just to preserve the delicate brains of its non-capsuleer passengers from cynosis. At least I’d taken the trouble to arrange a private cabin. I used some of the time to perfect my robes. Just a few nano colour changes to get them just right (black and red) and, with some neural implant assistance, I easily passed for an unusually glamorous, charismatic and socially-adept Amarrian Priestess who just happens to have facial tattoos.
It must have worked because when we eventually landed at Dam-Torsad’s spaceport, I was waved straight through the fast track past all the slavers, traders, pilgrims and pseudo-devout junior aristos who all search desperately for any sign of being related to one of the Houses, so they can worm their way in somewhere in the timeless human manner of ’who you know’.
I caught a ground car from the spaceport straight to the palace, where I now wait…
The air in the entrance hall is still too warm. I stand up and briefly waft the robes to get some cool air flowing. As a capsuleer I’m supposed to be free to exercise a certain licence towards dress in the Imperial Palace, but the invitation said ‘formal’ so I thought what the hell, and in any case I haven’t worn a dress in about four years. While I’m doing this the great door opens silently behind me, which I don’t see, so the next thing I hear is the gentle clearing of a throat.
I turn swiftly to see one of the 2.6-metre-tall Imperial attendants/courtiers/whatever standing by the open door. For some reason he carries a large sidearm. He is unmistakeably a slave jacked up to the gills on Vitoc because I can see it in his eyes. He lowers the sidearm, then motions silently with his left arm for me to enter the Quarters.
Finally…
As I enter, the same courtier now holding the door behind me announces in a loud, booming voice that startles me briefly: “The Lady Cassandra Habalu of Danera!”
The room I’m walking into is the Quarters’ reception room. Curiously, there is nobody else in here. This room is as long as the entrance hall and has an equally-large glass window along its full length to my left, so the same setting Amarr sun casts a shadow of me on the opposite wall, to my right. I glance at it. I can see my robes flowing behind me, which is exactly the desired effect.
The only sound is that of my tritanium-tipped heels clicking on the mirror-polished stone floor. As I’m about half-way down the hall a figure emerges from a door in the far corner.
Empress Jamyl Sarum I walks straight towards me, padding almost silently on bare feet, which puts her at three inches shorter than me. She is in fully informal mode, with just the one set of purple robes, untied and loose over a gold knee-length dress. That trademark brown hair is flowing freely all over the place.
I slow down, and Jamyl comes to a stop a metre away from me. She looks me in the eyes, her expression unreadable and enigmatic.
I take a risk and merely bow my head instead of doing the full kneeling-before-the-divine garbage, which as an ethnic Ni-Kunni is just not going to happen. If Aire Arryns was here he’d be prostrate on the floor, unable and unwilling to even look at her. Ridiculous.
‘Majesty’, I say, simply.
‘Cassie’, she replies, then she breaks into a grin, steps forward and embraces me.
I return the embrace, then I hear a commotion behind and the sound of metal and various clicking sounds. Jamyl releases me and moves to the side and behind me, then shouts towards the sound as I turn to look.
“OUT!”
Her personal guards, there the whole time, hidden in the shadows of several Founders’ statues: at least 20 of them, all tooled-up and looking straight at me. They form two columns and leave through the door I entered.
Jamyl turns and takes my arm: “Come to my private chamber, through there,” she says.
‘Majesty’, I reply. I follow her towards the doorway she entered from, my heels clicking so loud I’m becoming self-conscious about it. She glides silently and effortlessly.
‘Majesty, majesty,” Jamyl says; “Is that the only word you can say Cassie? You know what my name is.’ She says this mockingly, with a sly grin.
We enter the private chamber. Standard Amarr - soft furnishings and statues everywhere, with an open glass doorway leading to a large balcony from which the noises of Dam-Torsad can be heard. Jamyl walks straight out onto it. There is a table and two chairs there, accompanied by another attendant, who I notice immediately has no ears. All the better to not hear state secrets with.
She sits, then motions for me to join her at the table.
“Please Cassie, sit. Disrobe if you wish.” Jamyl motions for the attendant to help me take the heavy black and red robe off me. Don’t see why not.
“Thank you Jamyl,” I reply.
“Cassie, let’s dispense with the formality shall we? It’s me!”
“OK, Jamyl, but this one makes me nervous,” I nod towards the attendant.
“He can’t hear. He’s been surgically altered. You can say what you want to.”
“Listening devices? Microphones? Drones? Out here on this balcony we’ll be visible from orbit.”
“Yes, I know. So what? You’re a trusted friend of mine, and there are no listening devices, believe me. Visiting delegates get told that to keep them on their toes.”
I glance out over the city. This balcony is not the highest part of the palace as it goes on for several more floors of Imperial Apartments above us. I surmise that the reason Jamyl’s private quarters are down at this level is to make them less conspicuous to assassins that favour the sniper method. But why is there an open balcony? Of course, a shield!
The city is coming alive as the Amarr primary sets below the horizon with a vivid display of colours encompassing the red/orange end of the spectrum. Lights are turning on everywhere, and the tallest spires reflect the diminishing sunlight and refract it into a brief rainbow visible on the surface of each tower.
Jamyl sees me looking at this spectacle and says: “I don't tire of that sight. Probably the most interesting part of my day, these days.”
I glance up into the darkening sky and see a prominent gaggle of lights directly overhead and moving to the east, towards the setting star. The more I look at it, the more lights I see. Some of them morph into brief and ultra-swift streaks of white light moving away from the gaggle - the focal point. It’s the Amarr Monument in orbit with its attendant dust cloud - a miniature glowing nebula. The collection of lights around it are starships; the streaks are the visible manifestations of warp drives - ships, visiting the dome, crossing it off a list of sights, just like I did, a long time ago. As I look at it, I see brief blue flashes, yellow flashes, green; a red flare; the signature of someone being ganked, probably. The eternal never-ending story of life in the cluster being played out above my head as if it were theatre.
“Personally I’d never tire of looking at that”, I say, maintaining my gaze at the object in orbit.
“A capsuleer always has a cosmic perspective, isn’t that right Cassie?”
Jamyl looks up at the attendant and points to our glasses. He picks up the bottle on the table and pours a dark-coloured liquid into it which instantly triggers all kinds of memories of my youth.
“Feral Fedo Blood!” I almost shout.
I used to drink this stuff by the barrel when I was a student back on Eclipticum. Feral Fedo Blood - a brand name - is a kind of strong ale derived from the fruit of a Cascade Tree, indigenous to Kor-Azor Prime IV/Eclipticum. It was not technically legal there (the drink, not the tree). The ‘Chief Nun’ Sera Kor-Azor used to do holovids denouncing it as blasphemous and impure, which was mind-blowingly hypocritical given the Holders‘ fondness for the forced usage of Vitoc. My Ni-Kunni community would laugh and carry on brewing our own version of it right under the Holders’ noses, only possible because some of us were Holders.
“The Fedo Blood, how did you know?” I say.
“Cassie, come on, we’ve known each other for years! You’re a Ni-Kunni! You lot live off this stuff don’t you?” Jamyl takes a swig, then motions for the forced-deaf attendant to pour some more.
I take the glass and taste it. Spot-on. Perfect.
“Why did you ask me to come here Jamyl?”
“Well we haven’t seen each other in ages. I read your journal you know. I love reading about what you’re doing out there. I make all the slave children read it too. What ship did you come here in?”
“A Sarum Magnate as it happens. Sexy Beast.”
“Yes I know I am.”
“What?”
She laughs. It’s nearly dark now. The city is a festival of lights - moving and stationary. Ground traffic; aircraft; shuttles arriving from orbit. Searchlights are shining up at the Imperial Palace. There’s a breeze coming down from the north. Apparently this means it will rain tomorrow. By then I’ll be back on Danera V, 20 light-years away.
I take another swig and put the glass back on the table. I turn towards the Divine Empress of the Amarr Empire, ruler of 500 worlds - or whatever it is.
“What’s going on Jamyl? How come you’re not visible anymore? Nobody’s seen you since you were crowned.”
She looks down - averts her gaze: “I’m bored. I don‘t believe in any of this. I want to go back out there.” She points upwards, towards infinity. I look up again: now the Domain Nebula is becoming visible. It covers most of the night sky and is indescribable in scale and beauty. It seems as if the planet is enclosed by it like a protective shell. Just then a particularly vibrant flare of blue light announces yet another capsuleer death up there.
Capsuleers.
Jamyl is a trained capsuleer. She is also a clone of her previous and original self. She broke the Amarrian Doctrine of Sacred Flesh, trained in secret, and ’came back from the dead’ at the Battle of Mekhios and laid waste to the Minmatar Elders’ fleet in an Abaddon. That was the Jamyl that sits before me now, appearing lost.
I finish my glass of Fedo Blood and motion to the attendant to pour more. I make a mental note to ask Jamyl for another bottle later. The corp will love this stuff.
“Jamyl,” I say, “what am I missing here? You’re the Empress of Amarr. You can’t just leave here and go back out there, as much as I’d like it because it would be great fun for a start; but you’d instantly become the biggest target in all of New Eden.”
“Yes I can, it’s why I’ve been withdrawing from public life, so I can escape, get back out there; and of course I’m not going to declare my real name. No-one would recognise me because no-one would believe their eyes. I want to see a Drifter Battleship up close! Have you seen one?”
“Yes, loads of them. I lost a ship to one and I got to within three kilometres of another. They’re actually all over the place now. Their current tactics seem all about reconnaissance; checking us out; watching us; observing our movements. Seems obvious to me there’s an invasion imminent. The Hilen Tukoss vid. You’ve seen it. You must have.”
“That’s what I mean. I know everything that’s going on, but I see none of it from here. Out there -” she points up again - “is where the excitement is - the future.”
Jamyl lays a hand on mine: “Take me back out there Cassie, tonight. I want to join your corporation.”
I hear an alarm off to my left side. I look across and see nothing to suggest an alarm, which doesn’t stop. I look around. I stand up from the table and look around again. The alarm is still going on but neither Jamyl nor the attendant appear aware of it. Now there’s a voice:
Wake…
Go away…
Wake…
Get out of my mind..!!
Wake cycle complete…
In the single blink of an eye the scene around me changes to the view out of the interior of a clone tube. I’m apparently lying down. Taltha is looking into the tube’s glass window, straight at me, smiling in that way of hers that I’ve seen every time I get regenerated.
The tube retracts and I breath fresh laboratory air. The cycle has repeated again.
“Conoban?” I whisper. This body’s first word.
Taltha helps me sit up.
“Where else?” she says; “This method you still keep using to come and visit me is a bit brutal isn't it? If you want to see me then why don't you just fly here?"
I stare at her blankly. I feel like there's something still missing inside my head - it's all those implants I had inserted there. They're still in that other body that's out there somewhere - where was I..?
Taltha continues: "Now then, we’re trying a new dreaming algorithm that eases the transition - we formulate dreams based on the uplinked neuroscanner data that streams in from your last death so it’s bang up to date. What were you dreaming about?”
Suddenly I remember: “Corporation recruitment.”
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